Controls are not so intuitive (like actually moving lever with mouse when it's in context menu) or how to throw stuff in the right direction. Level design is clever and reminds metroidvania, I only hate to backtrack for elements, that necessary for the puzzle, when they are not so close. Sound effects and art also done on a good level
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Controls are not so intuitive (like actually moving lever with mouse when it's in context menu) or how to throw stuff in the right direction. Level design is clever and reminds metroidvania, I only hate to backtrack for elements, that necessary for the puzzle, when they are not so close. Sound effects and art also done on a good level